Sonic Pi Scripts

Jumping-off points for Sonic Pi!

Skippy Piano
Skippy Piano

Skippy Piano

This code brings in an external piano sample loop and restructures it into something glitch-tastic!

Since this code relies on an external sample, you will either need to supply a loop-able piano sample of your own, or grab the exact one I used for free over here. You will also have to change the sample path directory in the code to match the location in which your sample is found on your computer.

What it sounds like:

Code:

### Skippy Piano
### Author: Shea Kennedy (Doffu)
### About: Takes in a piano sample loop and restructures it into something glitch-tastic.

use_bpm 88
use_random_seed 8

#LOAD IN SAMPLE LIBRARIES
#Change to your own sample folder path:
pianoSample = "C:/Users/sheam/Desktop/Sonic Pi/Samples/looperman-l-0672759-0327647-new-piano-vibes-88bpm.wav"

#LEVELS
#Set these to 0 if I want to mute a track and to 1 if you want it to play. Can also set in between for volume control.
inst0_lvl           = 1
inst1_lvl           = 1
inst2_lvl           = 1

live_loop :pianoEcho do
  if(inst0_lvl == 1)
    with_fx :level, amp: inst0_lvl do
      puts tick
      with_fx :echo, mix: 0.8 do
        sample pianoSample, 0, rate: (ring 8, 16).look, onset: (ring 3, 2, 2, 3, 7, 5, 3, 2).look, release: 0.01 if (spread 8, 16).look
      end
    end
  end
  sleep 1
end

live_loop :piano do
  if(inst1_lvl == 1)
    with_fx :level, amp: choose([inst1_lvl])  do
      with_fx :bitcrusher do
        puts tick
        sample pianoSample, 0, rate: 0.5, beat_stretch: 16
      end
    end
  end
  sleep 32
end

live_loop :pianoGlitch do
  puts tick
  if(inst2_lvl == 1)
    with_fx :level, amp: choose([0, inst2_lvl, inst2_lvl, inst2_lvl])  do
      sample pianoSample, 0, rate: choose([2,4,8]), onset: (ring 1,0,0,2,6,4,5,  1,0,0,7,7,8,2,0).look, sustain: 0, release: 0.20 if (spread 12, 16).look
    end
  end
  sleep 0.25
end

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